/*
 * Copyright © 2011-2012 Ejwa Software. All rights reserved.
 *
 * This file is part of Dinja Engine. Dinja Engine is a OpenGLES2
 * 3D engine with physics support developed for the Android platform.
 *
 * Dinja Engine is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * Dinja Engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General
 * Public License along with Dinja Engine. If not, see
 * <http://www.gnu.org/licenses/>.
 */
package com.ejwa.dinja.engine.controller.animator.script;

import com.ejwa.dinja.engine.controller.animator.IAnimator;
import com.ejwa.dinja.engine.controller.animator.IAnimatorListener;

public abstract class AbstractAnimatorScript implements IAnimator {
	protected IAnimator animator;

	public AbstractAnimatorScript(IAnimator animator) {
		this.animator = animator;
	}

	@Override
	public IAnimatorListener getAnimatorListener() {
		return animator.getAnimatorListener();
	}

	@Override
	public void pause() {
		animator.pause();
	}

	@Override
	public void restart() {
		animator.restart();
	}

	@Override
	public void reverse() {
		animator.reverse();
	}

	@Override
	public void resume() {
		animator.resume();
	}

	@Override
	public boolean isCompleted() {
		return animator.isCompleted();
	}

	@Override
	public abstract void onFrameUpdate(long milliSecondsSinceLastFrame);
}
